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Examples: COCA-COLA, USA, SAPIENT INTERACTIVE

Ads Archive / Print, DM, Ambient, Outdoor ads

Coca Cola: Multi-Media Coke Machine

Prints, Outdoor, Ads Coca Cola: Multi-Media Coke Machine, , SAPIENT INTERACTIVE,
See full size 3000x1277 px
Released: June 2009
Advertiser: COCA-COLA COCA-COLA
Agency: SAPIENT INTERACTIVE SAPIENT INTERACTIVE
Country: USA USA
Category: Non-alcoholic drinks Non-alcoholic drinks
Awards: Cannes Lions 2009 Design Gold Cannes Lions 2009 Design Gold
Tags: Cannes Lions 2009 Cannes Lions 2009

Credits:

Type of Entry: Corporate or Brand Identity
Category: Point of Sale
Title: MULTI-MEDIA COKE MACHINE
Advertiser/Client: THE COCA-COLA COMPANY
Product/Service: COCA-COLA
Entrant Company: SAPIENT INTERACTIVE Miami, USA
Design/Advertising Agency: SAPIENT INTERACTIVE Miami, USA
Creative Credits
Name Company Position
Casey Sheehan Sapient Interactive Associate Creative Director
Jon Jackson Sapient Interactive Associate Creative Director
Mike Hansen Sapient Interactive Senior Art Director
Marc Van Norden Sapient Interactive Senior Manager Interactive Development
Jeremy Conescu Sapient Interactive Manager Interactive Development
Anthony Yell Sapient Interactive Vice President/Creative Director
Graham Engebretsen Sapient Interactive Account Manager
Michael Leonard Sapient Interactive Account Director
Details
Brief Explanation:
Coca-Cola wanted to change how consumers interact with vending machines, by finding new ways to foster the connection between the consumer and the brand. The main challenges included incorporating advertising and vending in a manner that consumers found both compelling and easy to use, creating a visual language to navigate the user experience in the same time as traditional vending machines, and creating an experience that immerses users in the Coca-Cola brands in new, exciting, and interactive ways. The goal was to wow consumers with a unique platform that boosts sales while leveraging ad revenue through compelling, interactive placement.
Describe the brief from the client:
Coca-Cola’s innovation group wanted to revolutionize the vending experience by integrating a 46”LCD touch screen into the front of a standard vending machine. The machine was to explore the possibilities of advertising, be an interactive display of technology, and create an immersive brand experience, all while vending beverages to consumers in a quick and user-friendly fashion.
Description of how you arrived at the final design:
The final design is based on simplicity and utilizes strong visual cues to quickly draw the consumers’ attention to the two to three options they have on each interactive screen. The design focuses the user on a core engagement screen and drives all functionality off of this main touch interface. Both advertising and products are displayed on this main screen; however the clean design divides the interface into distinct sections to avoid consumer confusion. Finally, the use of 3-D and motion graphics on the individual product screens immerses the users in the Coca-Cola brands and illustrates the capabilities of the new Multi-Media vending machine.
Indication of how successful the outcome was in the market:
The first Multi-Media vending platform was taken to the Beijing Olympics in 2008. It then toured through Simon Malls on the D-Tour where lines of curious consumers formed to experience the new, interactive technology. The second Multi-Media vending platform was publicly debuted at the Consumer Electronics show where lines wrapped around the exhibit and bloggers and analysts conducted interviews, many of which are now posted on youtube and several top technology websites. In usability testing, the interface design resulted in quick adoption, demonstrating the success of the combined navigation and visual system on the touch platform. In one of the Brand's most valuable locations for reaching teens, malls, we have secured advertising presence at an efficiency rate of over 3X. Over the next 5 years it will provide millions of dollars of incremental marketing value to our teen marketing efforts. Vending machines are the number two connection point for reaching consumers with the Coke brand (behind products on the shelf). Traditional machines score high on visibility but low on image. This machine is increasingly visible, with significantly higher image scores. Among under 25 year olds, our score for "Hip and Contemporary" went from a 10% rating for traditional vending machines to 79% with the Multi-Media Coke Machine. Based on a 2008 Ipsos vending study.