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Volvo XC70: Interactive Cinema Gaming

Prints, Outdoor, Ads Volvo XC70: Interactive Cinema Gaming, Volvo XC70, MindShare,
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Released: June 2008
Avertiser: VOLVO
Brand name: Volvo XC70
Agency: MindShare
Country: United Kingdom
Category: Cars
Awards: Cannes Lions 2008 Media Bronze
Tags: Case study
Cannes 2008

Credits:

Type Of Entry: Product and Service
Category: Cars & Automotive Services
Title: INTERACTIVE CINEMA GAMING
Advertiser/Client: VOLVO
Product/Service: VOLVO XC70
Entrant Company, City: NITRO, London
Country: UNITED KINGDOM
Media/Advertising Agency, City: NITRO, London
Country: UNITED KINGDOM
2nd Media/Advertising Agency, City: MINDSHARE, London
Country: UNITED KINGDOM

Credit Details:
Name Position Company
Mehta Director Nitro
Tempe Hughes Senior Account Manager Nitro
Paul Adrian Business Growth Director Nitro
Dave Jennings Creative Director Nitro
Amy Sherwin Producer Nitro
Paul Shearer Executive Creative Director Nitro
Luke Tipping Account Manager Mindshare
Sharon Singh Business Director Mindshare
Gaming Technology Creators Brand Experience Lab
Dave Jennings Writer Nitro
Mehta Art Director Nitro

Innovative Media Strategy:
As well as experiential and social networking, cinema provides a live and exciting media creation of Volvo's Global strategy of togetherness. This first ever in-cinema game provides a fun and unique way to bring this to life and help consumers share a happy, positive experience together.

Creative Execution:
Using motion sensors cinema audiences became willing human joysticks where their movements controlled the action in a game on the screen. The more they worked together, the better they handled the Volvo in the Cinema Driving Game. Living proof of Volvo's Global positioning: Life is better lived together. 12 cinemas across the UK we're given the chance compete against each other. This live event made history being the first time cinemas had ever competed together anywhere in the world. The enjoyable event generated incredible PR, prompting Brand Week magazine to name it one of the top creative ideas of 2007.

Target Audience:
Please watch the case study to see how the media idea was received by the audiences taking part.

Effectiveness:
The event generated massive press interest. The event was featured in over 40 separate articles in press and online commending the world's first live interactive cinema gaming experience. This idea was showcased in the UK and is now being considered by Volvo's Global Markets.