2k Sports Design & Branding, Case study Nba 2k Boost [image] by Crispin Porter + Bogusky Los Angeles

Adsarchive » Design & Branding , Case study » 2k Sports » Nba 2k Boost [image]

Nba 2k Boost [image]

Pin to Collection
Add a note
Industry Video Games/Consoles, Sports Teams & Events
Media Design & Branding, Case study
Market United States
Agency Crispin Porter + Bogusky Los Angeles
Chief Creative Officer Kevin Jones
Creative Director Jeff Dryer, Andrew Jasperson
Released October 2016


Cannes Lions 2017
Digital Craft Technology: Innovative Use of Technology Bronze Lion

Credits & Description

Title: Nba 2k Boost
Agency: Cp+B
Advertiser / Brand: Nba 2k
Brand: 2k Sports
Product: Video Game
Country: USA
Entrant Company: Cp+B, Los Angeles
Advertising Agency: Cp+B, Los Angeles
Production Company: Cp+B, Los Angeles
Creative Director: Jeff Dryer (Cp+B La)
Creative Director: Andrew Jasperson (Cp+B La)
Chief Creative Officer: Kevin Jones (Cp+B La)
Account Supervisor: Jake Welch (Cp+B La)
Project Manager: Denise Lynch (Cp+B La)
Account Manager: Katie Martin (Cp+B La)
Group Strategy Director: Mollie Partesotti (Cp+B La)
Executive Creative Technology Director: Corey Szopinski (Cp+B La)
Director Of Interactive Production: Ryan Moreno (Cp+B La)
Managing Director: Ivan Perez-Armendariz (Cp+B La)
Associate Director Of Agency Communications: David Whitney (Cp+B)
Outeractive Producer: Matt Khan (Cp+B La)
Managing Director: Ryan Skubic (Cp+B La)
With the help of the 2K development team we created Boost – a first-of-its-kind integration between video games and fitness trackers that rewards users for getting active. The integration allows gamers to connect their NBA 2K accounts to Fitbit devices and for every 10,000 steps they take, their NBA 2K character gets a temporary “boost” in the game. The integration provided a way to help dispel the typical gamer stereotype by incentivizing them to live an active lifestyle through gaming rewards.
Campaign Description:
The NBA 2K franchise is known throughout the video game industry as one of the highest-rated sports games and as the most realistic basketball simulation. To help maintain their status as a top sports video game, they tasked us with finding ways for NBA 2K to become a thought leader in the video game industry through an innovation that would appeal to both the core target, males 13-34, and casual gamers.With the rise of wearable technology, we explored an opportunity to link fitness in the real world with performance in the digital world. For this integration to be successful we needed to find an authentic integration into the game. In the NBA 2K video game, users create their own characters that can even take on their appearance thanks to facial recognition technology. Allowing gamers to boost their characters ability with their own fitness made perfect sense.