God of War Digital, Case study God Of War: Ascension

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God Of War: Ascension

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Industry Video Games/Consoles
Media Digital, Interactive & Mobile, Case study
Market United States
Released March 2013

Credits & Description

Biborg and Sony Computer Entertainment unleashed the vengeance of Kratos for the digital launch of God Of War: Ascension.
‘God Of War: Ascension’ released for PlayStation on the 13th of March, allows players to discover the origins of ‘God of War’ in an epic game of action / adventure, in the heart of a mythical world full of Greek gods and monsters. The objective of the digital campaign is to increase awareness of the game with Top10 gamers and stage the thirst for Kratos’ revenge.
The teaser campaign began two weeks before the game's release in a "Filmstrip" format. Coming directly from the U.S.market, this new format of 300x1050mm is now recognised by the IAB and is beginning to gain a foothold in France, offering the ability to stream various rich media. For the campaign ‘God Of War: Ascension’, the format allows users to load several YouTube trailers with the option to view them full screen and with promotions to make a reservation for your copy.
Always motivated by the desire to innovate and enhance the user experience and enable their clients to stand out, Biborg agency has developed an interactive Preroll on various websites such as: Jeuxvideo.com. With this format, the user is invited to play a part of the game (interact) and liberate Kratos from the claws of a monster and slay it. Within the format, the user can also access the entire launch trailer, visit the official website and find the brand on all social networks. Thanks to the technology that hosts the Mediamind format, it is possible to study many performance indicators, mainly related to the involvement of the user with the brand, the level of interaction, frequency and average time of each interaction.
"We are delighted to experience the Filmstrip format and an interactive Preroll for the campaign God Of War: Ascension. These formats offer new opportunities for interacting with users and will help to develop their engagement with the brand. "Bruno Luriot - Business Director and Co-Founder
God Of War: Ascension is also illustrated on smartphones and tablets through interstitial video aimed to surprise users and invite them to discover the trailer.
Biborg also realised every general formats in rotation and trims on the day of the launch on many websites: jeuxvideo.com, jeuxactu.com, gamekult.com, lequipe.fr, allocine.com yahoo.fr.
PR CREDITS: God of War
MOBILE Campaign
Client Sony Computer Entertainment France
Product Manager Antoine Mendel
Brand Group Manager Patrick Vernuccio
Campagne God of War Ascension
Format (durée) Campagne online web teasing et web + campagne mobile/tablette
Date de lancement Sortie le 13 Mars 2013
Pays France
Durée de la campagne Teasing du 27/02 au 12/03
Lancement du 13/03 au 31/03
Synopsis Conception et réalisation de la campagne digital sur desktop et smartphones.
Creative Directors Girardot François et Hedy Magroun
Account Manager Frédéric Paul
Business Directors Bruno Luriot et Ismaël El-Hakim
Art Director Rémi Cabarou
Developers Peter Prosper, Matthias Ferrière