Microsoft Film REALLY by Crispin Porter + Bogusky Santa Monica

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Industry Mobile phones, devices & accessories
Media Film
Market United States
Agency Crispin Porter + Bogusky Santa Monica
Director Stacy Wall

Creative Director Jay Russell
Art Director David Deroma, Mauro Borges, Diego Contreras, Brian Lambert
Copywriter Mitch Bennett, Omid Farhang, Emily Smeraldo, Chad Lynch, Mik Manulik, Ryan Raab
Producer Timory King, Doug Halbert
Account Supervisor Abigail Allen, John Hornaday, Glenn Maddocks, Ryan Eckert
Editor Jay Nelson
Executive Creative Director Mark D. Taylor
Art Director Justin Edward John Smith
Copywriter Eric Quennoy, Duncan Marshall, Jason Levine
Editor Steve Gandolfi
Released October 2010

Credits & Description

Category: Home Electronics & Audio-Visual
Advertiser: MICROSOFT
Product/Service: WINDOWS PHONE 7
Production Company: IMPERIAL WOODPECKER, Santa Monica, USA
Date of First Appearance: Oct 25 2010
Chief Creative Officer: Rob Reilly
Executive Creative Director: Mark Taylor (Group Creative Director)
Creative Director: Jay Russell/Mitch Bennett (Associate Creative Director)
Copywriter: Mitch Bennett/Jason Levine/Omid Farhang/Ryan Raab/Emily Smeraldo/Chad Lynch/Mik Manulik
Art Director: David Deroma/Justin Smith/Diego Contreras/Brian Lambert/Mauro Borges
Agency Producer: Lisa Effress (Executive Integrated Producer)/Carolyn Johnson (Jr. Integrated Producer)
Account Supervisor: Glenn Maddocks/Abigail Allen (Management Supervisors)/Ryan Eckert/John Hornaday
Producer: Doug Halbert (Executive Producer)/Timory King
Director: Stacy Wall
Editor: Jay Nelson/Steve Gandolfi
Sound Design/Arrangement: Play Studios
Post Production: Method Studios
Animation: The Mill
Account Manager: Eric Forsyth/Josh Mantooth
Planner: Dagny Scott/Wojtek Szumowski/Andrew Teagle/David Page/Graham Furlong/Erica David
Director Of Photography: Seamus Mcgarvey
Editing Company: Cut/Run
Other Credits: Executive Integrated Music Producer: Jorge Perez/Visual Effects: Method Studios

English Description
What started as a healthy appreciation of smartphones has turned into a global head-in-phone epidemic. Maybe it’s time for a phone designed so you can actually use it… less.