Awards » Cannes Lions » Lions Entertainment 2017

Lions Entertainment 2017

Award Type: Advertising Awards

We believe creativity is a force for business, for change and for good in the world. Established in 1954, Cannes Lions is a global campaign for creativity, with the International Festival of Creativity as its epicentre.


Lions Entertainment

21 - 22 June 2017

Final entry deadline: 20 April 2017.

Building brands in popular culture

The entertainment model is evolving. How entertainment is funded, distributed and consumed is changing rapidly. The future of entertainment is bright, but uncertain. Who will win and who will lose? Forward-thinking people from across the entertainment, commercial and creative communities are inventing new ways to leverage the power of popular culture to build brands. They represent talent and entertainment franchises as well as labels, studios, platforms and publishers. 

That’s why Cannes Lions launched Lions Entertainment in 2016. Across two days during the main Festival week, a new and different crowd gather in the Palais to discuss the creation of culture that has commercial impact. Inquisitive clients come to seek out partners with extraordinarily deep insight into how people live and shop, so they can use this knowledge to elevate their brands. Film producers, record label execs, TV commissioners, sports promoters and gaming entrepreneurs rub shoulders with global brands and a new breed of creatives.

Lions Entertainment 2017 Bronze winners

Get The Flow, 2

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Industry Mobile Communications, Public awareness, Mobile applications
Media Digital, Interactive & Mobile, Case study
Market Netherlands
Agency Tribal Amsterdam
Creative Director Jasper Diks, Ed Van Bennekom
Production Wefilm
Released October 2016


Cannes Lions 2017
Media Channels: Use of Mobile Bronze Lion
Promo And Activation Digital & Social: Use of Mobile Bronze Lion
PR Digital & Social: Use of Web Platforms & Apps Bronze Lion
Promo And Activation Sectors: Commercial Public Services Bronze Lion

Credits & Description

Title: Get The Flow
Agency: Ddb & Tribal Worldwide Amsterdam
Brand: Vodafone
Country: The Netherlands
Entrant Company: Ddb & Tribal Worldwide Amsterdam
Advertising Agency: Ddb & Tribal Worldwide Amsterdam
Media Agency: Mec Netherlands, Amsterdam
Pr Agency: Het Pr Bureau, Amsterdam
Production Company: Awful Men, Hilversum / Wefilm, Amsterdam
Creative Director: Ed Van Bennekom (Ddb & Tribal Worldwide, Amsterdam)
Creative Director: Jasper Diks (Ddb & Tribal Worldwide, Amsterdam)
Strategy Director: Ralf Hesen (Ddb & Tribal Worldwide, Amsterdam)
Executive Producer: Sophie Van Pelt (Ddb & Tribal Worldwide, Amsterdam)
Business Director: Esther The Pas (Ddb & Tribal Worldwide, Amsterdam)
Online Editor: Tim Van Paassen (The Compound)
Music: Cris Kos (Cris&Jef Music)
Digital Director: Jesse Mons (Ddb & Tribal Worldwide, Amsterdam)
Designer: Esmée Lechner (Ddb & Tribal Worldwide, Amsterdam)
Ux Designer: Joris Groot (Ddb & Tribal Worldwide, Amsterdam)
Motion & Graphic Designer: Marco Kruk (Ddb & Tribal Worldwide, Amsterdam)
Design Director: Keith Kornson (Ddb & Tribal Worldwide, Amsterdam)
D.O.P.: Erwan Van Buuren (Erwan Van Buuren)
Offline Editor: Pelle Asselbergs (Pelle Asselbergs)
Sound Design: Reinder Van Zalk (Earforce)
Music: Ali B (Ali B)
Social Brand Manager: Xavi Feliu (Vodafone)
Brand Engagement Specialist: Joke Van Griensven (Vodafone)
Technical Director: Tijmen Mulder (Awfulmen)
Developer: Jorrit Van Ditshuizen (Awfulmen)
Developer: Patrick Van Der Werf (Awfulmen)
Developer: Niels Filmer (Awfulmen)
Producer: Iris Schultheiss (Awfulmen)
Production Company: Wefilm (Wefilm)
Vodafone runs a brand engagement programme called ‘Powerful Connections’ in the Netherlands. With this programme the network provider aims to underline their vision that mobile technology connects people and changes their lives for the better. We were asked to create an impactful campaign that would convince people this is more than just an empty promise, and would reach as many people as possible in the Netherlands.To accomplish this (convince people and realise maximum reach), we felt we needed real proof and decided to create a mobile technology solution to a social issue. We saw that stuttering is a serious issue in the Netherlands and stuttering is all about communication, which laid the foundation for our creative idea.
In the Netherlands 5% of all children stutter: about one kid in every classroom. Many become victims of bullying, which causes low self-esteem. Instead of practicing their speech by talking in public, children choose the easy alternative to communicate: their mobile phones. We tapped into this issue, because we saw mobile technology could make a real difference. We created an app for children aged 8-14 (at this age stuttering hinders them the most), to help them speak more fluently and connect with others. In addition to the app itself, we created a documentary about a boy overcoming his stutter problem by using the app, to generate maximum impact and reach. His story became an example for other stuttering children. Video views, editorial pieces and social reached over half of the Dutch population. All linked to Vodafone’s Powerful Connections platform, displaying more ‘mobile technology for good’ projects from Vodafone NL.
We built the free app ‘Get The Flow’ that uses rap to help children who stutter speak more fluently. The app has a playful design and consists of multiple levels of difficulty. Special rap/stutter exercises were written that make use of tongue twisters, vowel, consonants and alliterations that are hard to pronounce for children who stutter. Children could connect to practice together and share their progress.On their profile page they could see their improvements and share the results with their stutter coaches. The app was launched together with the Dutch Stutter Federation and stutter ambassador Miss Montreal, capturing national and international attention. The documentary we created was shared through Vodafone’s social channels, rap influencers and medical platforms. We supported the launch of the app/documentary with a seeding budget, but over 80% of reach (online, newspapers, TV, radio) was generated through earned media.
Campaign Description:
Studies have shown that when people who stutter start rapping, their stutter disappears. Rapping makes it easier to control the speech movement from the brain. We created a free app that uses rap to help children speak more fluently. Rap provides guidance and rhythm, which really helps people who stutter. Many stutter therapies lack fun speech exercises. The ‘Get The Flow’ app combines speech exercises with something kids do like: Dutch hip hop. We collaborated with famous Dutch rappers, songwriters and the Dutch Stutter Federation. For every exercise they wrote special rap lyrics that make use of tongue twisters and alliterations that are hard to pronounce for children who stutter. A custom-built timing system automatically recognises if kids don’t stutter. Kids can see their improvements and share their tracks with other stuttering kids. And they can connect to practice together, so they feel they’re not alone in this.
The Promo & Activation Lions celebrate creativity that brings brands to life. Entries need to demonstrate ideas that generate interaction; work where consumer participation in an activity serves to promote a product or service. This case does that in 2 ways: 1) it activates children to download and use the ‘Get The Flow’ app we created to practice speech and work on their stuttering, but it also connects them to practice together. 2) it gets children and a much wider audience to interact with content around the launch of the app (sharing and liking of, commenting on the documentary video).
The campaign was launched only recently. At this stage we don’t yet have a complete overview of the results. However, after its launch ‘Get The Flow’ was featured in almost every major Dutch media title and picked up by many international media. It was featured on many big TV and radio shows and was even mentioned on The Voice.The campaign already reached over 50% of the Dutch population (7+ million people) and got 86+ million media impressions. Social media sentiment around the Vodafone initiative is almost 100% positive with great brand perception impact, already making the campaign a great success for the Vodafone brand. The app has already been downloaded by 30% of all stuttering children and has helped thousands to improve their speech skills, creating a big impact on their social environment. And Get The Flow is now used by 70 stutter official practices all across the Netherlands.